Random Error Studio presents various affordances of virtual reality and interaction technologies through projects and project demos developed at their VR studio based in Budapest.
Suprematist VR Space
Rita Vándor
Suprematism, the term coined by Kazimir Malevich, denotes a mode of express...
"plug your nose and try to hum" is a Virtual Reality installation by Martina Menegon in which the user is surrounded by floating miniature bodies that can be hit, grabbed, stretched and tossed around. Using the controllers, that also function as light sources, it is possible to freely interact with...
Sound as an informational source is described in terms of auditory attributes, such as timbre, tone, pitch, duration, loudness. These characteristics are analyzed and give relevance to the delivery of musical meaning. But sound is not only about deduced meaning. It is about physical energy shared. S...
Specific interactive object designed for unconventional multimedia presentations. Content of the work is set of playful audiovisual compositions – art creations of a little girl, whose exploration is accompanied by sound design.
The project is part of dissertation User Interface – Physical Interac...
This project is using real time climate-related events to control and modify the settings of musical instruments. Through this project Adrien wanted to propose a new way of composing and playing music by letting nature accompany us in our melodies. This project joins in a serie of sound modules that...
Dyne is a modular synthesiser with a tangible interface. Instead of being controlled by fine settings and values, each instrument’s soft surface turns hands’gestures and the forces we apply into sound. While modular synthesisers usually have potentiometers and switches, the musical experience of Dyn...
Nowadays, smartphones are seen as an extension of the human being. Both a tool and a distraction, these devices make it difficult to focus due to a digital overload of social interactions. The ability to interact with others without a connected devices is fading away.
As an interaction designer,...
“Light them all” is a multiplayer game taking place in an interactive installation composed of lamps, projection mapping and a mobile web application. When users connect with their mobile phone, a light source that they can control in the installation appears in projection.
This ball of light tur...
This installation has been created as further development of Sissel’s original artwork Becoming Escargotapien and digital architecture student research at the faculty of architecture at the Academy of Fine Arts in Bratislava.
A spoken tale connects the evolution of calcified matter in organisms wi...

The Inflovable Machine is a playful interactive installation for all audiences, where you can experiment collectively different stages of love and share their experience. The machine would be like a brain in those different moments, when interacting, you will be the input we get in to our minds an...
Capacity is limited, please register yourself:
Performance 1, Friday 7.6.2019 at 20:00-20:30.
Performance 2, Saturday 8.6.2019 at 11:00-11:30.
Performance 3, Saturday 8.6.2019 at 20:00-20:30.
Performance 4, Sunday 9.6.2019 at 11:00-11:30.
Performance 5, Sunday 9.6.2019 will be part of a...
Evan Kelly & Léonard Guyot: MOONSHINE - Kelman Duran - "Lipanda"
Kylan Luginbühl: PARACOSM - "Quantum"
Maya Bellier: MOONSHINE - Kelman Duran - "Lipanda"
Paul Lëon & Aurélien Pellegrini: MOONSHINE - La PANGA - "Mad for you"
These projects were produced by 2nd year M&ID Bachelor students durin...
Inspired by nature and made possible by technology, generative design is an example of augmenting traditional human creativity with the possibilities of modern computing systems.
The 3D Printed Steering Wheel project was focused on exploring and demonstrating the possibilities for various generati...
